wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted September 23, 2026 at 7:09 PM
Posts 944 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#1 Counter-Strike 2 update for 9/23/26 (1.41.8.3) in CS2 General Discussion

Via the Steam Community:

ValveRUSH
- Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
- The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
- Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
- Various gap fixes and clipping adjustments.

CROSSHAIR
- Some additional information about the new crosshair system:
- The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.
- Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.
- Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
- Fixed a bug preventing 0 gap width from being respected.
- Added a static square crosshair style
- Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.

MISC
- Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
- Fixed a case where thirdperson player models would animate too fast while silent reloading.
- Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
- Clan tags now appear in death notices.

Rumor has it:

- Have leftover tokens from IEM Cologne 2026? Valve has dropped a just-under-one-week warning to use them by or before September 29th or lose them

- Size is ~555 MB (with Workshop Tools installed)

posted 7 hours ago
#1 MAJOR CS2 update for 9/22/26 (Rush Hour) in CS2 General Discussion

Via the Steam Community:

ValvePREMIER
- Updated the map selection process to give players more opportunities to play maps they've been learning.
- Map selection process:
- Team 1 picks one map
- Team 2 picks two maps
- Team 1 picks a final map.
- One of the four maps will be randomly selected and the match will begin.

RUSH
- Rush is a fast-paced queued 3v3 game mode.
- Players battle through a series of battle arenas to reach the opponent's castle and win the match.
- Battle arenas are randomly selected for each match, so no two matches are the same.
- Control the tower when you eliminate the enemy team (or time expires) to win the round.

GAMEPLAY
- Players can now reload silently (but slowly) by pressing and holding the reload key.
- Un-scoping a sniper weapon no longer produces a sound.
- Globally increased visual clarity and improved fidelity of bullet impact decals.
- ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
- Chickens now take damage from the Zeus x27.

SETTINGS
- Crosshairs have been updated to be resolution independent.
- A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
- Added new crosshair styles
- Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.

ENGINE
- Updated engine code to the latest version of Source 2.

MAPS
Ancient
- Fixed holes in world in Long A Main Hall.
- Adjusted door geometry and grenade clipping inside Jaguar.

Cache
- Some gap fixes and clipping adjustments around the blue doors in Mid.

Mirage
- Reinforced scaffolding by balcony in A site.

Train
- Blocked pixel gap in crates on bombsite A.

MISC
- Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
- Added support for applying stickers to C4.
- The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
- Halftime scoreboard stats should now fully reflect the results of the previous round.
- Fixed a case where players could avoid a kick ban.

WORKSHOP
- Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
- Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
- Added "point_deathcam_bounds" entity that constrains the player death camera.
- Added "env_shake_volume" entity that allows camera shake only within a specified volume.

SCRIPTING
- Added CSRadarPoint entity.
- Added CSObservablePoint entity.
- Added AddTeamMoney API method.
- Added OnPlayerTeamChanged callback.
- SetDialogVariableString now accepts a localization string.

Rumor has it:

- Size is close to 5 GB (with Workshop Tools installed) - data capped users should take action now

posted 1 day ago
#1 CS2 update for 8/24/26 (8/25/26 UTC, 1.41.7.7) in CS2 General Discussion

Via the Steam Community:

ValveMAP SCRIPTING
- Added custom_hud_layout entity
- custom_hud_layouts are the entry point for scripted maps to provide custom UI.
- Panel, Label, Image, and Button panel types are supported.
- Styling with css is supported.
- Events and client side scripting are not supported.
- Maintains state during tools mode reloads.

- Added cs_player_camera entity
- Gives control of a player's view without moving their pawn
- Can be configured to let the player look around from the scripted position

- Added Instance.Delay
- Added Instance.OnBombPlantStart
- Added Instance.OnBombPlantAbort
- Added Instance.OnBombDefuseStart
- Added Instance.OnBombDefuseAbort
- Added Instance.OnCustomHudClicked
- Added Instance.IsDedicatedServer
- Added Entity.Move
- Added Entity.GetMoveType
- Added Entity.SetMoveType
- Added CSPlayerPawn.GetC4
- Added CSPlayerPawn.GetDefuseTarget
- Added CSPlayerPawn.IsBuyMenuOpen
- Added CSPlayerPawn.GetCamera
- Added C4.GetPlantStartTime
- Added C4.GetPlantFinishTime
- Added C4.AbortPlant
- Added CustomHudLayout.SetHasClass
- Added CustomHudLayout.SetHasClassForPlayer
- Added CustomHudLayout.SetDialogVariableString
- Added CustomHudLayout.SetDialogVariableStringForPlayer
- Added CustomHudLayout.SetInputCaptureEnabled
- Added CustomHudLayout.IsInputCaptureEnabled
- Added CSPlayerCamera.IsEnabled
- Added CSPlayerCamera.SetEnabled
- Added CSPlayerCamera.SetIsControllingAngles
- Added enum CSMoveType
- Corrected types for some events where parameters were maybe undefined.
- Errors encountered during initial script run are now logged to the console.
- Unhandled promise rejections are now logged to the console.
- Added the column number to errors caught during the CompileModule step of script loading.
- Deprecated planter from Instance.OnBombPlant event
- Deprecated defuser from Instance.OnBombDefuse event

Rumor has it:

- Size is close to 150 MB (with Workshop Tools installed)

posted 4 weeks ago
#1 Counter-Strike 2 update for 8/12/26 (1.41.7.5) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Fachwerk
- Updated to the latest version from the Community Workshop (Update Notes)

Shelter
- Updated to the latest version from the Community Workshop (Update Notes)

Rumor has it:

- Size is close to 2 GB (with Workshop Tools installed)

posted 1 month ago
#1 Counter-Strike 2 update for 7/20/26 (1.41.7.2) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- The bomb damage health preview is now revealed when the bomb becomes audible.
- The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire.

MAPS
Fachwerk
- Updated to the latest version from the Community Workshop (Update Notes)

Boulder
- Updated to the latest version from the Community Workshop (Update Notes)

Debris
- Updated to the latest version from the Community Workshop (Update Notes)

MISC
- Added Workshop maps section to Play menu for Counter-Strike in Steam China.
- Added a shortcut to Community Servers list to Play menu for Counter-Strike in Steam China.

Rumor has it:

- Size is ~1.5 GB (with Workshop Tools installed)

posted 2 months ago
#1 TF2 update for 7/16/26 in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Updated Taxi Cabbed war paint
- Fixed mip settings on the stickers
- Fixed using the incorrect wear texture

- Updated/Added some tournament medals

- Updated koth_dryfield
- Fixed the teleporter prison exploit
- Fixed the broken geometry of the RED hut near the point
- Attempt to fix a flying RED roof spotted from afar
- Fixed the watercooler facing the wall
- Improved access to the balcony section to make jumping easier

Rumor has it:

- Size is ~10 MB

posted 2 months ago
#1 CS2 update for 7/14/26 (7/15/26 UTC, 1.41.7.0) in CS2 General Discussion

Via the Steam Community:

ValveMAPS

Fachwerk
- Updated to the latest version from the Community Workshop (Update Notes).

Boulder
- Updated to the latest version from the Community Workshop (Update Notes).

Shelter
- Updated to the latest version from the Community Workshop (Update Notes).

El Dorado
- Updated to the latest version from the Community Workshop (Update Notes).

MISC
- Various stability and security fixes.

Rumor has it:

- Size is over 2 GB (with Workshop Tools installed) - such is the nature of maps in Source 2

posted 2 months ago
#1 TF2 update for 7/14/26 in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Fixed missing sound for Taunt: Circuit Breaker
- Renamed "Northern Nights" Summer 2026 Unusual effect to "Polar Prism"
- Updated the Floral Growth Unusual effect to fix orientation/position problems

- Updated the Bald Spotter
- Adjusted vertex normals and diffuse on head
- Adjusted normals and specular on head mirror
- Reduced mesh size slightly toward the front and back of the head
- Fixed some facial flexes
- Reduced texture size of lens

- Updated the Surgical Shroud
- Fixed vertex normal issue on coat
- Adjusted Phongfresnelranges on mirror to improve envmap effect
- Reduced texture size of mirror

- Updated/Added some tournament medals
- Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition

- Updated cp_premuda
- Fixed conflicting files leading to crashes
- Fixed several spawn room errors
- Adjusted respawn-times to make capping easier
- Adjusted sound timings and volume
- Brightened up dark spaces and tunnels
- Smaller changes all around the map to improve game flow
- Miscellaneous visual and clipping bugs fixed

Rumor has it:

- Size is close to 60 MB

posted 2 months ago
#3 TF2 update for 7/10/26 in TF2 General Discussion
hpqoeudo you post these manually

That's right. Real human blood, rather than faux clanker coolant posing as blood.

posted 2 months ago
#1 TF2 update for 7/10/26 in TF2 General Discussion

Via HLDS:

Valve- Updated the Beachcomber's Brim to fix an incorrect material

- Updated Taunt: The Circuit Breaker
- Fixed incorrect team color on prop
- Fixed orphaned particles

- Updated the Inglorious Patriot
- Adjusted the normal map and refined the colors
- Improved the weighting on the bottom pockets
- Updated the backpack icon

- Updated pl_redwood
- Fixed various lighting issues
- Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
- Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
- Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
- Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
- Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline

- Updated koth_camp_saxton
- Vastly improved optimization. Further investigation is ongoing.
- Tweaked log-and-netting walls along the central shore for clearer definition
- Fixed several instances of minor prop clipping
- Fixed players getting stuck on the wood-carved Saxtons
- Improved clipping throughout

Rumor has it:

- Size is ~125 MB

posted 2 months ago
#1 TF2 update for 7/8/26 in TF2 General Discussion

Via HLDS:

Valve- Updated the Beachcomber's Brim to add a second style that was originally missed
- Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict
- Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues
- Updated the Hard Hearing to fix truncated style names
- Updated backpack image for the Pyro's Overalls to fix the alpha channel
- Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels
- Updated the Team Union war paint to remove a few rogue pixels

Rumor has it:

- Size is ~2 MB

posted 2 months ago
#1 MAJOR CS2 update for 7/8/26 (Premier Season Five) in CS2 General Discussion

Via the Steam Community

ValvePREMIER
- Premier Season Five has begun
- Added Cache to the Active Duty Map Pool
- Removed Overpass from the Active Duty Map Pool

GAMEPLAY
- Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
- Damage is now applied according to precomputed simulation values, baked into the compiled map.
- Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
- Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

ARMORY
- Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
- Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
- Train 2025 and Sport & Field weapon collections are no longer available in the Armory
- Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

WORKSHOP
- Updated "Custom Paint Job Extended"
- Added option to include a dedicated overlay mask texture
- Added option to set unique overlay UV randomization separate from albedo UV randomization

MISC
- Reduced the performance cost of showing the scoreboard.
- Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
- Increased sticker rotation precision to allow half-degree increments on application screen.

MAP SCRIPTING
- Added Instance.QueueAfterThinks
- Added Instance.OnWeaponDrop
- Added CSWeaponBase.GetOriginalOwner
- Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
- Added file name and line number to errors caught during the CompileModule step of script loading.
- Removed support for deprecated vts assets.

ENGINE
- Updated engine code to the latest version of Source 2

MAPS
- Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
- Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
- Added community maps Debris and El Dorado to Wingman mode

Cache
- Various clipping adjustments

Dust II
- Fixed pixel gap Outside Tunnel
- Clipping adjustment Outside Tunnel

Inferno
- Clipping fix to prevent pixel boost at Top of Mid

Rumor has it:

- Size is in excess of 10 GB (with Workshop Tools installed) - data capped users should TAKE ACTION NOW!

posted 2 months ago
#1 MAJOR TF2 update for 7/7/26 (Summer 2026 Update) in TF2 General Discussion

Via the Steam store and HLDS:

ValveSummer 2026!
- Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave

- Added the Summer 2026 Cosmetic Case
- Contains 24 new community-contributed items
- Has a chance to give a taunt Unusualifier as a bonus item

- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Circuit Breaker
- Taunt: Buffoon's Bivouac
- Taunt: Faux-calization
- Taunt: Friendly Fire

- Added 12 new community-created Unusual effects
- 7 new effects for Unusual hats
- 5 new effects for Unusual taunts

- Added the Summer 2026 War Paint Case
- Contains 10 new community-created War Paints that make-up the Summer 2026 Collection
- Has a chance to give a taunt Unusualifier as a bonus item

- All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2026

General
- Security and stability improvements
- Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456)
- Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)
- Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from JoriKos)
- Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)
- Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle)
- Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)
- Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity)
- Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)
- Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity)
- Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)
- Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)

- Fixed weapon Unusual effects (community fix from Cipherlock and rune)
- Fixed particles being orphaned after death
- Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply

- Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)
- Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity)
- Fixed outdated description for the Splendid Screen (community fix from JoriKos)
- Trimmed delay at the start of the sound file for the Panic Attack's shooting sound
- Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!
- Updated cp_powerhouse to fix collision problem with crates on final control points

- Updated cp_fortezza
- Reworked interior of shack building next to Point A
- Rebalanced ammo packs around Point A
- Improved visuals across the map
- Made rotation for shortcut path shorter

- Updated koth_blowout
- Prevent sentry guns from being built inside a prop under the stairs in the maintenance room
- Visual changes to improve clarity and consistency

Rumor has it:

- Size is close to 500 MB - data capped users should be aware

posted 2 months ago
#1 Counter-Strike 2 update for 6/10/26 in CS2 General Discussion

Via the Steam Community:

ValveCOLOGNE 2026
- Added display of lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop.
- Added stickers showcase to the Cologne 2026 Major Hub tile on the main menu.

MISC
- Added multi-select functionality in Storage Units deposit/retrieve UI.
- Added appropriate error message when user's inventory is full and they try to redeem Weekly Care Package rewards, Armory items, or items in the Major Shop cart.
- Fixed number wrapping rules in some languages.

Rumor has it:

- Size is ~140 MB (with Workshop Tools installed)

posted 3 months ago
#1 TF2 update for 5/25/26 in TF2 General Discussion

Via HLDS:

Valve- Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)

Rumor has it:

- Size is ~330 KB

posted 3 months ago
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